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Preserve model Scale and/or Rotation, so you can adjust or even animate those on the source object.This improves scene parsing, and lowers the amount of required memory. Camera Clipping limits scattering to only be inside the camera’s field of view.
The ChaosScatterSurfaceColor map/shader being used to color the scattered fibers on a rug How to use the ChaosScatterSurfaceColor map/shader to control the color of the scattered objects
That’s many more “Quick Facts” than any release before, but there’s even more to talk about – you’ll find a full introduction to every Corona 8 feature, large and small, below. Adjustable PBR reflection tail – Even more realistic materials allowing for “softer” reflections without the blurriness of Roughness/Glossiness. Cryptomatte support – A masking option that works with motion blur and depth of field, to make post-processing easier than ever. Corona Curvature map – Add dirt or wear-and-tear to objects with ease. Corona Slicer – Create easy cutaways that can be animated, which are faster, more forgiving on topology, and have none of the instability of geometry-based booleans. Customizable Tone Mapping in the VFB – More realistic results with greater customization options, as you can now create your own customizable stack of tone mapping controls. No settings required, just enable it and enjoy the final look this gives your image. ACES OT – just one of the new operators in the Tone Mapping stack, but we’re calling it out on its own as it’s one we are sure you will love.
Corona Decal – Easily add surface details or imperfections, including displacement, from within the 3D viewport, reducing the need to fiddle with UV placement, making it the best-in-industry solution for decals that we know of. Chaos Scatter – Add rocks, plants, and other details to your scene with ease. Chaos Cosmos – Instant content for your scenes, at no charge, accessible within your 3D software.